Image via DICE

Between its commencement flavor getting pushed to summer and the all-important scoreboard update being delayed, Battlefield 2042 has had a rough go. Thankfully, developer DICE has at least made some changes to Quantum mode to make it more balanced for both teams.

Lead community manager Adam Freeman shared the details in an EA Answers post. Recently, DICE has been "monitoring match outcomes" according to Freeman, and the devs realized "that the attacking team often started with the maximum number of reinforcements in the final sector." This was a frequent unfair advantage, so the changes were made in order to make the friction match more counterbalanced and exciting throughout. Reinforcement ticket counts take been changed, with initial and rewarded tickets going up or downwardly, depending on the map. Merely a few retained their current ticket count. The complete listing can be plant at the bottom of this article.

These changes ought to make Breakthrough more counterbalanced for anybody, but there'south still a big question of whether information technology'southward enough to keep players coming dorsum to the game in full general. In fact, as of the time of this writing, over 200,000 players take signed a petition to get their purchase of the game refunded. EA has cited COVID difficulties and Halo Infinite contest as the reason for the game'due south apparent failure.

Breakthrough Ticket Changes

Breakaway

  • 128 Players
    • Initial Tickets: 650 (upward from 600)
    • Tickets Rewarded per Sector: 200 (downwards from 300)
  • 64 Players
    • Initial Tickets: 300 (down from 400)
    • Tickets Rewarded per Sector: 75 (downwards from 150)

Discarded

  • 128 Players
    • Initial Tickets: 750 (up from 600)
    • Tickets Rewarded per Sector: 200 (down from 300)
  • 64 Players
    • Initial Tickets: 350 (down from 400)
    • Tickets Rewarded per Sector: 100 (down from 150)

Hourglass

  • 128 Players
    • Initial Tickets: 700 (upwards from 600)
    • Tickets Rewarded per Sector: 225 (downwards from 300)
  • 64 Players
    • Initial Tickets: 300 (down from 400)
    • Tickets Rewarded per Sector: 75 (down from 150)

Kaleidoscope

  • 128 Players
    • Initial Tickets: 600 (No Change)
    • Tickets Rewarded per Sector:300 (No Change)
  • 64 Players
    • Initial Tickets: 300 (downwardly from 400)
    • Tickets Rewarded per Sector: 75 (downwards from 150)

Manifest

  • 128 Players
    • Initial Tickets: 700 (up from 600)
    • Tickets Rewarded per Sector: 275 (down from 300)
  • 64 Players
    • Initial Tickets: 400 (No change)
    • Tickets Rewarded per Sector: 75 (down from 150)

Orbital

  • 128 Players
    • Initial Tickets: 700 (up from 600)
    • Tickets Rewarded per Sector: 150 (downwards from 300)
  • 64 Players
    • Initial Tickets: 300 (downwardly from 400)
    • Tickets Rewarded per Sector: 75 (down from 150)

Renewal

  • 128 Players
    • Initial Tickets: 650 (up from 600)
    • Tickets Rewarded per Sector: 150 (downward from 300)
  • 64 Players
    • Initial Tickets: 400 (No modify)
    • Tickets Rewarded per Sector: 75 (down from 150)